Posted by ShockMan on March 15, 1998 at 14:04:14:
In Reply to: Help, i'm having an ulcer! posted by JaGGaRD on March 15, 1998 at 09:56:23:
Well... the problem is proberly exactly
what it says... you have to many triangles
in your model. the models in quake2 is not
over 500-600 (the boss guy is 3000 or so).
Try to make your model with less triangles,
it should work then.
: alright, being how netscape decided to crash on me, i must begin once again :P
: I have been werking with 3dsmax for a while now, but yet have never really ported anything
: over to Q2. I have completed all the steps it took to form a model (importing the 3ds's/typing the qgr/ etc)
: the problem arized when it stated ERROR: TOO MANY TRIANGLES
: now what does that imply?
: I will now give some background on this and the model i'm trying to port:
: To make this model (a chickenball) I used several different objects (alot of lofting)
: and placed them together, not forming a singular model, basically it was a collection of several.
: Every limb/organ had its own object (eyes/wings etc). basically that was how i formed it
: then, i imported the 3ds's out, every frame, and typed out the qgr, now
: then when i typed [qdata -3ds chick.qgr] the errors began,
: and as i stated before: Error: Too many Triangles
: now it could be from the use of several objects, and q2 might not like that, and wishes to
: retain only one object per model
: or could it be because the 3ds's are in quad instead of triangle, which is most unlikely because
: all save for 5% of all models from 3dsmax are quads, infact the tutorials here show models made in
: I'm sure its a real simple or screwed up problem,
: I hope the acid doesnt burn me up...
: Chicken ball is basically a small sports project that I'm werking on
: along with hacky chicken. the players kick and hack the chicken to eachother
: like baseball/hackysack, maybe chicken volleyball will come too (this sport originated from
: me and my friend throwing a plush chicken around)
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