Posted by Elmek on March 16, 1998 at 08:06:31:
In Reply to: Help, i'm having seizures posted by Jaggard on March 16, 1998 at 06:47:02:
When doing a low poly model its good to make sure that all edges of the faces are visable (edit mesh/edges/select all edges, and press visable). This way you can see all the triangles in your writeframe views (shaded to if you have max2) so you wont have to worry about quads or anything like that. You should work on a triangle level for lowpoly models.
I also find it much better to use a facet and highligts perspective view as apposed to a shaded view. This also to give me a better idea of how many triangles the model uses but also lets me see if any faces are badly connected to the verts, and it gives me a very good understanding of how the triangles are deformed during animation.
To reduce the triangle count of your model is quite easy in max. Just use the 'Optimize' modifier. Its not perfect (no polyreducer ive seen is when you are taking away a large amount of polys) but its prolly the best way of doing it. Then you'll ofcours need to fix the vertices a bit to get the shape you wanted back.
: Okay... supprizingly just the wings are about 6000 faces,
: the problem with this being is, how am i possibly
: going to compress the faces, though it stated
: that they had 0 polygons. Must I start over on this?
: and if so, how will i go about accomplishing it, so i dont
: make the same mistake?
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