If you wish to join residue interactive and want to work on plague and future projects, then we require a few things: You must be dedicated and productive, you need to have some experience, and you must send an example of your work. If you agree with these conditions email FatalCure now.
Long time now see....
Well its been a really long time since I was supposed to take over the webpage and when I actually did but I think that it shouldn't be a problem for me now. Anyway plague stuff. I have been working on a map whos main goal is to escape through the sewer system and then up through a warehouse. After about 6 or so restarts on the level due to numerous things I have finally been about close to finishing. Theres hardly anytime for me to work on it but I do try my hardest to finish it whenever the time may come. I might see if I can post a screen of a part of the level sometime soon.
We require a programmer to do some reasonably basic coding stuff, if you can help out let me know
One of the ways we are going to do this is by reusing models since we havent been able to find a modeller that could actually finish one himself anyways. So without further adu here's a prelim shot of the FBI dude, its still in progress though, the unskined colt .45 aswell also seems to have made it into the screenshot.
Where I went - to my cottage then I learned how to model, I'm currently still finishing up levels and doing a bit of skinning
Where Ironic, our coder, went - I dont know, but if you email him maybe he'll tell you anyways he just quit due to time constraints and his vision that the TC will not be completed (due to the fact the he had the time constraints and no coding is getting done but thats another story) Want to remedy this? Code for our TC, email Fatal now.
Where the webpage went - No where, which is a problem, sorry been busy with either the TC (non webpage related) or Real Life which as you could guess is also not related to the webpage.
From now on our new
mapper KoKain will be
taking over the majority of the webmastitorial (is that a word?)
duties since I obviously suck at it; to confirm this check the
date of the last update.
Three of the weapons for the tc are now fully modeled and just need to be skined, I may put up something from them up soon, just waiting for the skins to be done before doing so.
I was playing around in 3DSMax and low and behold I updated the site logo into what I think is a cooler 3D version, but even it doesn't do the high res tga version I scaled it down from so heres a link to the original high res logo in jpg format, and you can also download the zip of the same image in tga format for zero quality loss.
While I'm at it here are the two pics that as of now are local, and are RESE2M1, and RESDM2 respectively, someday I'll put 'em in the screenshot section but dont have time right now.
For the first time since Plague's conception model production is finally up to par, the player model is pretty much done now, and it just needs to be skinned, were in the process of integrating the M16 into the code (as close to the exact specs as possible of course). I'm thinking about doing a possible graphic overhaul on this site, and adding various stuff such as java utilization in the menus etc, and maybe a message board. Let me know what your opinion is on the site and whether I should add java or not, and how important loading speed of webpages is to you since your the people that look at the page I believe you should have a say in whether it does or not.
The deadline will be May 22 for contest entries, all of Residue will vote on which we like best and then we'll display it along with the other entries probably on the 24th or so.
I finally did some maintainance and archived the old news so that the page should load much faster, the project has been moving along at a reasonable clip, and the player model is nearing completion finally.
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Plague © 1998 Residue Interactive
people since Jan 22/98, 2715 before that
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