SkiNs - Unreal Tournament
Creating new skin files

2 - IMPORTING THE TEXTURES

- Make sure 'Textures' is selected in the dropdownlist on the toprighthand side of the screen.

- click the 'new' button at the bottom to create a new texture package.

- enter anything as the name (I use 'deleteme') to create a temporary file, but call the the package what you want the skifile to be called. i called mine 666skins

- Click the Import button, then select all the pcx's of your new skin. They should now appear in the window on the right.

- Delete the (deleteme) file as you dont need it anymore

- Click Save to save the package.. use the same name as the one you used earlier. I called mine: 666skins.utx

- Close UNREALED as you dont need it anymore.

- This is a wierd bit. Now you have to rename the package to a one with 'soldierskins_' preceeding it. So in explorer I now rename my file to Soldierskins_666skins.utx

- Its not over yet.... Now you need to make a file that lets UT know where to get your new skin from, which is called an INT file.

back to Step 1:

Step 3 :Create the INT