SkiNs - Unreal
Tournament
Creating
new skin files
1
- DRAWING THE SKIN
- Download the
template skins HERE:
The templates basically show a low contrast version of an
existing skin - the black thunder skin for the 'male
soldier' model. I've overlayed a skinmesh over the top so
you can see the models wireframe.
(PRO) If you want to see the texture on the model as you
create it, download THIS FILE (provided by Shane Caudle).
Its a MAX scene of the soldier dude, with a single
texture. This means you have to chop the texture up into
4 when you are done, but its worth it. This also means
you can use 3d painters like meshpaint, painter3d, deep
paint3d, etc if thats what you like.
- Rename the first 4
letters (xxxx) of all files to anything you want as long
as its 4 letters. for this example i will rename them
'rogx'.
Also change the 'name' part of the last two pcx's to a
suitable name for the face of your skin. I now have:
rogx1.pcx (The chest and arms)
rogx2.pcx (The
Thighs and Boots)
rogx3.pcx (The
shoulders and arms)
rogx4.pcx (The
default face skin)
rogx4sixes.pcx (A face belonging to 'Sixes')
rogx5sixes.pcx (Sixes' portrait file for the chat
messages)
(PRO)
Note the files with 'sixes' in the name are additional
face files. If i wanted to do another selectable face for
my skin (i'll call him 'Bob') I would add 2 more files :-
rogx4bob.pcx, and rogx5bob.pcx.
- Draw over them in
the manner you see fit (hey, you're the artist!)
However know this - Each of the 5 pcx's has its own
256 color palette. You could have 256 shades of red on
the arms and 256 shades of green on the legs if you so
desire....
(PRO) make sure
its Version 5 PCX or else you wont get 256 colours...
- Once you are sure
they are top quality, start UNREALED
Step 2 : Importing the PCX's
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