SkiNs - Unreal Tournament
Creating new skin files

3 - REFERENCING YOUR NEW SKIN

- Create a file in your UnrealTournament \ SYSTEM directory using the same name as your package (ie Soldierskins_666skins.INT)

- Copy and paste the text below into your INT file. Then edit the names of the skins to match your package and skin names. When you have finished save and close the INT. Wasnt that part easy? ;)

[public]
Object=(Name=soldierskins_666skins.rogx1,Class=Texture,Description="Rogmeistah")
Object=(Name=soldierskins_666skins.rogx2,Class=Texture)
Object=(Name=soldierskins_666skins.rogx3,Class=Texture)
Object=(Name=soldierskins_666skins.rogx4,Class=Texture)
Object=(Name=soldierskins_666skins.rogx4Sixes,Class=Texture,Description="666")
Object=(Name=soldierskins_666skins.rogx5Sixes,Class=Texture)

- Now the UT server needs to be told to include the INT file you have just created. (else it wont show up in the player setup screen)
Open
UnrealTournament.INI and look for the section that holds lines that look like these:

.........
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins

Yours might look slightly differend depending on whether or not you have been installing new skins or mutators but this doesnt matter. Pop a line underneath that is exactly the same but references your new skin INT. Mine now looks like this:

...........
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Soldierskins_666Skins

AND THATS IT! Hopefully (fingers crossed), you should now be able to select your new skin in the Player setup screen. However, with this many steps to follow there is an equal amount of places to go totally wrong......
It took me a while to get a test skin working (I kept screwing up) so keep at it and follow the steps carefully.

GOOD LUCK!

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