Get the new sky working in your level

If your like me you probably wondered how id got the new sky to work in there levels, well things couldn't be any easier than this.

1.Firstly, create a good sized room (600x600x600) and place your info_player_start and a light in there.

2.On the roof of your room place the SKY1 texture on there.

3. now using a textpad editor (notepad, wordpad) open up the .map file.

4.At the top of the page place this line into there

"sky" "unit1_"

5.This will tell Quake2 to use the unit1 sky texture where ever you placed the SKY1 texture.

6.You can look round the .pak file and check out the other sky textures in the \Env directory you will see 9 sky textures and one space texture which can bee seen in the end levels.

7.Compile the map and run it in Quake2 and admire the cool sky.


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