1.Firstly, create a good sized room (300x300x300) and place your info_player_start and a light in there.

2.Next add the misc_teleporter entity to one end of the room. Give it a

"target"  "tele1".

3.Add the misc_teleporter_dest entity to the other end of the room, and rotate it so it faces the correct way (the way you want the player to come out facing). Give it a

"targetname"   "tele1".

4.Compile your map and check it out in Quake2.

Here's a sample map showing the teleporter.

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