Here we'll show you how to get a working satellite dish into your level

1.Firstly, create a good sized room (300x300x300) and place your info_player_start and a light in there.

2.Place a "misc_satellite_dish" entity in the level and give it the following values.

"angle" "180"  (depends on you)
"targetname" "dish"
"speed" "25"

4.Make a button to trigger the dish and give it these values.

"target" "dish"

5.Place a "target_speaker" entity somewhere near the satellite dish and give it these values.

"noise" "world/dish1.wav"
"targetname" "dish"
"attenuation" "-1"

6. What we have done here is told the satellite and .wav file to do there thing when the button has been pressed.

7.compile ya map and beam me up scotty

Here's a sample map


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Quake Workshop 2