Thanks to Keith Sponburgh, Gregor, and
Andy Nettles for helping me fix some errors.
| 10_0.WAV |
Computer:
"10..9..8..7..6..5..4..3..2..1.." |
| AIRHISS1.WAV |
Air hiss (short, soft) |
| AIRHISS2.WAV |
Air hiss (short, louder) |
| AMB1.WAV |
Soft energy whistle |
| AMB10.WAV |
Alien computer sound |
| AMB11.WAV |
Rattling sound |
| AMB12.WAV |
Air pumping sound |
| AMB13.WAV |
Machinery |
| AMB14.WAV |
Air whistle |
| AMB15.WAV |
Deep computer hum |
| AMB16.WAV |
Air/computer sound |
| AMB17.WAV |
Machines rattling/cranking |
| AMB18.WAV |
Very soft drone sound |
| AMB19.WAV |
Air/computer sound |
| AMB2.WAV |
Fluorescent light hum |
| AMB20.WAV |
Fireball sound |
| AMB21.WAV |
Air at intervals |
| AMB22.WAV |
Very soft computer sound |
| AMB23.WAV |
Computer hum, shorter |
| AMB24.WAV |
Funny alien humming |
| AMB3.WAV |
Soft rattle, machines |
| AMB4.WAV |
Alien machines |
| AMB5.WAV |
Sounds like a helicopter |
| AMB6.WAV |
Helicopter, higher pitched |
| AMB7.WAV |
Fluorescent lights |
| AMB8.WAV |
Water or steam rushing |
| AMB9.WAV |
Rattling machines |
| BATTLE1.WAV |
Distant explosion |
| BATTLE2.WAV |
Distant explosion |
| BATTLE3.WAV |
Three explosions |
| BATTLE4.WAV |
Loud explosion + soft explosion |
| BATTLE5.WAV |
Loud explosion |
| BIGPUMP.WAV |
A water pump |
| BIGPUMP2.WAV |
A pump machine |
| BLACKHOLE.WAV |
A blackhole generator sound |
| BRKGLAS.WAV |
Loud glass shattering sound |
| BUBBL4.WAV |
Water glurp |
| BUBL1.WAV |
Underwater bubbles |
| BUBL2.WAV |
Underwater bubbles |
| BUBL3.WAV |
Underwater bubbles |
| COMLAS1.WAV |
Computer: "Communication
laser neutralized." |
| COMP_HUM1.WAV |
Soft computer hum |
| COMP_HUM2.WAV |
Sounds like computer talk |
| COMP_HUM3.WAV |
Computer beeps |
| CURNT1.WAV |
Moving water (fast stream, small
waterfall) |
| CURNT2.WAV |
Small stream (trickle) |
| CURNT3.WAV |
Stream with a little echo |
| DATASPIN.WAV |
Computer: "Data spinner
reprogrammed." |
| DEACTIVATED.WAV |
Computer: "Deactivated." |
| DISH1.WAV |
Satellite Dish moving |
| DRILL1.WAV |
Drill hum |
| DRILL2A.WAV |
Vehicle moving |
| DRILLER1.WAV |
Drill engine |
| DRIP1.WAV |
Water drip |
| DRIP2.WAV |
Water drip |
| DRIP3.WAV |
Water drip |
| DRIP_AMB.WAV |
A few drips |
| DR_LONG.WAV |
A crane moving (long) |
| DR_SHORT.WAV |
Crane (short) |
| ELECTRO.WAV |
Sizzling |
| EXPLOD1.WAV |
Explosion |
| EXPLOD2.WAV |
Short explosion |
| FAN1.WAV |
Soft fan hum |
| FLESH1.WAV |
Guts sound |
| FLESH2.WAV |
Guts sound |
| FLYBY.WAV |
Flyby sound |
| FLYBY1.WAV |
Flyby sound |
| FLYBY2.WAV |
Flyby sound |
| FLYBY3.WAV |
Flyby sound |
| FORCE1.WAV |
Deep forcefield hum |
| FORCE2.WAV |
Force field shutting off |
| FORCE3.WAV |
Spark sound |
| FUSEIN.WAV |
Plugin sound |
| FUSEOUT.WAV |
Unplug sound |
| INCOMING.WAV |
Computer: "Incoming air
strike." |
| KLAXON1.WAV |
Warning klaxon |
| KLAXON2.WAV |
High pitched klaxon |
| LAND.WAV |
Hit the ground |
| LASER.WAV |
Laser hum |
| LASHUM1.WAV |
Few second delay, then " |
| LASOFF1.WAV |
Laser hum, fades away |
| LAVA1.WAV |
Lava fizzling |
| LITE_ON1.WAV |
Lights on |
| LITE_ON2.WAV |
Lights on |
| LITE_ON3.WAV |
Lights fade on |
| LITE_OUT.WAV |
Lights out |
| L_HUM1.WAV |
Light fizzling sound |
| L_HUM2.WAV |
Deep light hum |
| MACH1.WAV |
Rackety machines |
| MACH2.WAV |
Longer rackety machines |
| MACH3.WAV |
Slower rackety machines |
| MOV_WATR.WAV |
Moving water |
| PILOT1.WAV |
Pilot: "We had a fix on
target but no lock. Re-establish contact with ground unit and paint us a clean
target." |
| PILOT2.WAV |
Pilot: "Mother goose, target
is painted and green for fox 3. ECM is active and I'm going VFR for payload
delivery." |
| PILOT3.WAV |
Pilot: "Red leader, this is
papa sierra 3-3. We need some paint on the ground for payload." |
| PUMP1.WAV |
Pump machines |
| PUMP2.WAV |
Pump machines |
| PUMP3.WAV |
Pumping hum |
| PUMPING.WAV |
Computer: "Pumping system
activated." |
| PYRAMID.WAV |
Alien pyramid moving |
| QUAKE.WAV |
Earthquake sound |
| RADIO2.WAV |
Radio fizzling sound |
| RADIO3.WAV |
Radio fizzling sound |
| REACTOR.WAV |
Computer: "Reactor core
exposed." |
| REDFORCE.WAV |
Computer: "Red force fields
deactivated." |
| RIC1.WAV |
Bullet ricocheting |
| RIC2.WAV |
Bullet ricocheting |
| RIC3.WAV |
Bullet ricocheting |
| ROCKS1.WAV |
Rocks tumbling |
| SCAN1.WAV |
Alien scanner sound |
| SHORT1.WAV |
Electrical short |
| SPARK1.WAV |
Sparks |
| SPARK2.WAV |
Sparks |
| SPARK3.WAV |
Sparks |
| SPARK5.WAV |
Sparks |
| SPARK6.WAV |
Sparks |
| SPARK7.WAV |
Sparks |
| STEAM1.WAV |
Steam puff |
| STEAM2.WAV |
Steam puff, longer |
| STEAM3.WAV |
Four steam puffs |
| STP_WATR.WAV |
Water swish |
| TELE1.WAV |
Teleporter hum |
| TRAIN1.WAV |
Train racketing |
| TRAIN2.WAV |
Train stopping |
| TURBINE1.WAV |
Turbine hum |
| UPLINK2.WAV |
Computer: "Communication
uplink established." |
| VENTSYS.WAV |
Computer: "Ventilation
systems activated." |
| VOICE1.WAV |
Radio: "All pods
launched." |
| VOICE10.WAV |
Radio: "All personnel copying
this transmission rendezvous at designated points alpha, bravo, charlie." |
| VOICE11.WAV |
Radio: "Establish
communications, priority alpha." |
| VOICE3.WAV |
Radio: "Remaining fire teams
engage in primary and secondary objectives |
| VOICE4.WAV |
Radio: "Reporting 80%,
failing vital sign track." |
| VOICE5.WAV |
Radio: "All squad leaders
coordinate with sister teams." |
| VOICE6.WAV |
Radio: "Any squad leaders
this freq. fall back to primary L-Z." |
| VOICE7.WAV |
Radio: "Reporting 95%,
failing vital sign track." |
| V_BAS1.WAV |
Radio: "EOD confirms bridge
is down." |
| V_BAS2.WAV |
Radio: "Last recon data
indicates access through sewers." |
| V_BAS3.WAV |
Radio: "Trembles (?) indicate
possible camouflaged access in wet sector 4-3 zulu." |
| V_BAS4.WAV |
Radio: "Recon established and
confirm heavy fortification near enemy comm facility." |
| V_BAS5.WAV |
Radio: "Copy that recon 1
charlie. Scan for keycode pass now." |
| V_BAS6.WAV |
Radio: "Marines we're at 5%
ground force operational status." |
| V_CIT1.WAV |
Radio: "All units locate and
acquire working enemy data device." |
| V_CIT2.WAV |
Radio: "We have a disable and
destroy order on communication laser." |
| V_CMD1.WAV |
Radio: "All units, we have a
disable and destroy order on enemy central computer." |
| V_CMD2.WAV |
Radio: "All units, we have
target confirmation for EOD on enemy launch computers and black hole generator." |
| V_FAC2.WAV |
Radio: "We have confirmed
visual on troops being....being disassembled." |
| V_FAC3.WAV |
Radio: "Somebody shut that
place down." |
| V_GUN1.WAV |
Radio: "Disable and destroy
orders are green for big gun and primary area." |
| V_GUN2.WAV |
Radio: "IR just spiked in big
gun area. Explosion imminent." |
| V_WAR1.WAV |
Radio: "Tactical has given a
disable and destroy order on enemy supply train." |
| WATER1.WAV |
Water leaking |
| WIND2.WAV |
Wind rushing |
| XIAN1.WAV |
Groovy beat |
| XIANBEATS.WAV |
Another shorter groovy beat |
| X_ALARM.WAV |
A klaxon, almost identical to
KLAXON2.WAV |
| X_LIGHT.WAV |
Alien light |
| YELFORCE.WAV |
Computer: "Yellow force
fields deactivated." |
Thanks to Keith Sponburgh, Gregor, and
Andy Nettles for helping me fix some errors.