Jailbreak Editing Info contributed by Jon Renner.
JailBreak map editing is not much more complicated than making normal Q2 maps.
If any of the information below is not clear taking a look at the .map source for JB2 might help. - map2.zip
The Following entites are NEW in JailBreak:
(1=red team, 2=blue team)
These are all spawn points, which act much like DM spawn points - except that they are team based. (i.e. an info_team1_start entity is a starting/spawning point for a player on red team when they connect or are executed, an info_team1_jail is where a red player appears after they have been killed, so info_team1_jail should be placed in the prison that red players stay in, and blue players guard.)
Trigger_Jail - this entity comes in two forms, one without a spawnflags setting, and one with a spawnflags setting of '64'. Trigger_Jail is an applied entity that should be put on a brush the player walks THROUGH WHILE they are getting OUT of Jail.
Trigger_Jail (spawnflags = 64) - this version of Trigger_Jail is applied to a brush the player should pass THROUGH AS they enter the Jail. a good place to put this is on the floor of the jail, so that as soon as a player hits the ground of the jail it goes off.
The following entities were modified, enhanced, or changed by Jailbreak:
func_explosive - a spawnflags of '8' will cause the explosive brush to respawn after the amount set in the key "wait"
(i.e. wait=8 means it will respawn 8 seconds after being destroyed.)