Posted by Leathrewulfe on June 09, 1998 at 13:22:56:
I have low-poly character model that I need to export to .3ds format.
My problem is this though, my mesh is "solid" looking in .max format, but when I export it to 3ds format it becomes semi-transparent. It looks like a ghost image, which is very annoying since this carries over when I convert to X format.
I tried everything to get rid of the transparency effect (skinning the mesh etc). But I can't fix it. Someone please help me before I snap :)
Post a Followup