Posted by Gwot on June 10, 1998 at 15:39:37:
In Reply to: Yep posted by Leathrewulfe on June 09, 1998 at 20:28:18:
: Yeah the one thing I didn't do..flip my normals. That was the problem.
: Now I have another question, how do you realign a mesh that has an incorrectly aligned transform. Reset Transform doesn't work.
Definitely use the ascii exporter for max. .3ds files are a beeg waste of time. You'll have to describe this misaligned transform. Is it during animation or during the mesh edit (creation of mesh)? If its during the animation you are in luck cuz you can delete the key that it occurs on or modify it using motion controllers. Other wise I suggest you very carfully realign wotever it is by hand. Wotever you do don't remove your mesh edit from the stack (especially if its your only one). One thing you might wanna try in future, unless you already have is applying an new edit mesh modifier every once in awhile between major edits to the mesh. That way if you screw up really bad you can remove the offending edit mesh and not have to worry about your mesh reverting back into a box or sphere or whatever primitive you began with. Then as you are confident that it is perfect in places you can collapse the stack everynow and then to reduce system overhead and lock down the form without fear of losing it.
Hope this helps.
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