3dsmax R2 converting back from .3ds via animation and so on


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Posted by JaG on April 29, 1998 at 17:36:32:

Heres my Quarry fer the day:
okay, i'll use the player model for an example.
Now being how you cannot convert Tris.md2 2 tris.max
you must import the frames one by one or by bulk to
frame.3ds which can be read by both, now they save every
frame not the entire model/animation of them
which brings trouble, this makes the frames (as they are imported)
seperate .3ds's which create new meshes aka: stand1.3ds/stand2.3ds etc.
now here's the question:
"how would one go about converting this mass of frames
into one objekt which is animated the way the object was intended?
To make them into their former object instead of just
a mass of frames"



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