New script with 3ds import

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Posted by elmek on May 01, 1998 at 11:13:56:

In Reply to: okay, now i found some trouble posted by Jagg on April 30, 1998 at 18:57:33:

The import function is called importFile and takes
a filename value and a optionally a #nopromt argument
so the code would be something like:

importfile ([path] + "funny" + [numbervariable] + ".3ds")

But never mind about that...i updated the script
to do it for you. Follow the link below to a page
were you can download the new version. Also read
the text on the page on how to use the import might have to export your model to
3ds again.


: : Thanx alot you killed two stroggs with one stone..
: : yup, cus i was wondering how i could import a skin
: : to fit in 3ds max. and that werks, thanx a whole
: : thousand times dude!
: : Oh yeah oh yeah oh yah, HUH!
: alright, now theres just one problem,
: I cannot type scripts, and it seems sooo confusing,
: what should i type?
: if name = funny*.3ds
: {
: import
: };

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