New script with 3ds import


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Posted by elmek on May 01, 1998 at 11:13:56:

In Reply to: okay, now i found some trouble posted by Jagg on April 30, 1998 at 18:57:33:

The import function is called importFile and takes
a filename value and a optionally a #nopromt argument
so the code would be something like:

importfile ([path] + "funny" + [numbervariable] + ".3ds")

But never mind about that...i updated the script
to do it for you. Follow the link below to a page
were you can download the new version. Also read
the text on the page on how to use the import
feature...you might have to export your model to
3ds again.

Bye
Elmek

: : Thanx alot you killed two stroggs with one stone..
: : yup, cus i was wondering how i could import a skin
: : to fit in 3ds max. and that werks, thanx a whole
: : thousand times dude!
: : Oh yeah oh yeah oh yah, HUH!
: alright, now theres just one problem,
: I cannot type scripts, and it seems sooo confusing,
: what should i type?
: if name = funny*.3ds
: {
: import
: };





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