Re: YOUR modeller

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Posted by kray-zee on February 27, 1998 at 20:48:00:

In Reply to: Re: YOUR modeller posted by Harkonnen on February 27, 1998 at 13:11:12:

everything he said, plus ability to import/export lwo and dxf. and the ability to import models that have quads, and automatically triple them.

: Ummm... let me see....
: wish list
: Bones, rotation on an axis : rotate button and it asks you the pivot point>
: ummm...the ability to paint the skin right on
: the model, the ability to import _AND_ export
: .3ds objects and frames...Object grouping and
: selecting, object Heirarchy, bones ,
: model animation preview with the skin,
: 3d wirefrom point-selection, The ability to
: create and delete points and faces, flip
: triangles, and VERY VERY important is the
: ability to 'normalise all triangles' like surfix
: used to do to .raw format files...make all the
: triangles face one way, so even if they are
: all inside out you can just select the object and
: turn 'em all around at once, instead of having to
: track down each triangle in turn and flip it.
: hmmm....for rotation and movement, axis locking
: would be nice, the ability to 'copy' frames to the
: next frame, bones ummm....and switchable
: viewing so that people can see what the texture
: look like normally or with 3d acceleration, so they
: can optimise their skins for the weird vagaries
: of OpenGL...import/export .Raw format files would be
: nice....I have a whole huge long list of options
: that would be really neat, but these are the most
: important ones and the things I need EVERY day...
: and don't have but these are the things that
: I would pay 50 bucks for a software package for...

: Have I scared you yet?

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