Re: YOUR modeller

[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]

Posted by Harkonnen on February 27, 1998 at 13:11:12:

In Reply to: YOUR modeller posted by Scott S. on February 27, 1998 at 10:14:19:

Ummm... let me see....
wish list
Bones, rotation on an axis rotate button and it asks you the pivot point>
ummm...the ability to paint the skin right on
the model, the ability to import _AND_ export
.3ds objects and frames...Object grouping and
selecting, object Heirarchy, bones ,
model animation preview with the skin,
3d wirefrom point-selection, The ability to
create and delete points and faces, flip
triangles, and VERY VERY important is the
ability to 'normalise all triangles' like surfix
used to do to .raw format files...make all the
triangles face one way, so even if they are
all inside out you can just select the object and
turn 'em all around at once, instead of having to
track down each triangle in turn and flip it.
hmmm....for rotation and movement, axis locking
would be nice, the ability to 'copy' frames to the
next frame, bones ummm....and switchable
viewing so that people can see what the texture
look like normally or with 3d acceleration, so they
can optimise their skins for the weird vagaries
of OpenGL...import/export .Raw format files would be
nice....I have a whole huge long list of options
that would be really neat, but these are the most
important ones and the things I need EVERY day...
and don't have but these are the things that
I would pay 50 bucks for a software package for...

Have I scared you yet?

Follow Ups:

Post a Followup




Optional Link URL:
Link Title:
Optional Image URL:

[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]