Posted by NovaStrike on February 04, 1998 at 22:26:29:
In Reply to: Bones Pro Max: Quake Animation posted by NovaStrike on February 04, 1998 at 22:23:34:
: I recently made a model for my own purpose and i'm animating it Bones Pro Max.
: Anyone have any idea on how to export them to quake format. Since bones does
: not work like biped I have no idea on how to start this. If anyone has any suggestoins
: it would help.
wow it came out really bad when I posted it.
Basically I want to know how to export the
animation for Quake2 format using bones pro
max on 3dsmaxr2 for my animations.
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