SkiNs - Unreal
Tournament - BE WARNED. Creating UT skins is NOT easy. I'm not talking about the actual drawing of them, but the fact you need to do a smidgen of 'programming' and technical fiddling to get the skins in-game. Its not as easy as Quake - where you just drop a PCX into the right directory and its there! However, persevere and you can do it (grasshopper)... its complicated stuff, but hopefully this will mean better quality skins overall, as only the most ardent artists will bother to go through this process! ;) Also, im not going to 'hold your hand' through this, I assume a working knowledge of Photoshop, 3dsmax and 3d texture mapping in general... Real expert stuff is preceeded with (PRO). You dont have to read this, but if you know what I'm going on about then thats OK :) This Tutorial is adapted from Shane Caudles UTSkins document which you should look at if theres any confusion in this one. (Visit Shane's Doc) If you have accessed this tutorial from another site, click HERE to get into my proper site. 12/12/99 Roger [666] Bacon |