Welcome to the now closed UAC Gateway. Due to various other projects plus college I couldn't possibly keep maintaining this website. Rather than giving it to someone else I'm closing it down, permanently.I want it to be known that I'll miss this resource, and I don't think I'll be the only one, either. But, never fear, even more is in store for the future! Hakuna Matata. Or something.
This page will be taken down shortly but until then you should check www.quake2.com and www.slipgatecentral.com. I apologise to all of you that mailed me saying how the Gateway proved a valuable resource. We are now turning a new chapter in Quake2.com and you should stick with us. Through our comprehensive list of hosted sites you should find all the information necessary. If not then our news coverage will provide the rest. Ultimately if you think we are still missing something mail us.
Team scoring based on frag count (use "teamscore" to display scores)
Can only switch classes after death
Added "kill" alias to commit suicide
Bodyguards start out with armor depending on gender ("Jacket Armor" for females, "Body Armor" for males)
Snipers start out with silencer
Every three minutes the Berzerker class drops all armor and gets quad damage
Made it faster to join the game if you already know the team and class you want to choose (Before you had to wait for the menu before you could choose)
Enhanced tracking device to display player class and team
Captains and Bodyguards get proximity grenades
The Bay Area Network Gaming Group (http://www.bangg.org) is now hosting BANGG Quake 2 DM Level Reviews. (http://www.bangg.org/q2/dmreview) We are attempting to review every Q2 DM level that is posted to cdrom.com, in weekly batches. So far, almost all levels that were posted by 12/28 have been reviewed on our site.This site sounds pretty dedicated. Check it out.
SkinGod has just released a 521 skin pack over at his ever-growing site. The current file for download is 8.9 MB, so you may want to wait until he splits it into multiple downloads (which will be done soon).
Due to popular demand, Millennium has just released a new skin pack featuring colored female Quake2 skins (as you may or may not know, he released a colored male Quake2 skin pack a short while back).
The rocket speed went from 550 to 650. The hyperblaster damage went from 20 to 15 (dm only, single player is still 20). That's it. Relatively minor, eh? Use it, love it, enjoy it.My only remaining question is this: Didn't the BFG also get reduced in how much damage it did? How large was that change? Anyways, I am posting this weapon informating he gave just FYI.
If you are one of those users that are suffering from "washed out", "funky", "weird", "grainy", "pixelated", "ugly", "messed up", or "wrong" looking screens on a 3Dfx, remember that you must adjust your screen brightness through the options menu and remember to SELECT THE APPLY OPTION WHEN YOU'RE DONE. Adjust until it looks right.Yet another hosted site
This is actually not a bug -- this is actually a side effect of a bug fix, believe it or not. Prior to patch 3.10 if you adjusted your 3Dfx brightness it would be adjusted for THAT session -- it would not reset your brightness the next you executed the game UNLESS you did an "apply" or "vid_restart" after you started the game. This was causing a lot of understandable confusion on the part of users.
This new problem arose when I fixed the bug by setting the 3Dfx brightness at startup no matter what. Users that had previously been messing with the brightness (cranking it up) were not actually seeing the results of their tweaking, so when patch 3.10 was released they were suddenly confronted with the grainy horror of an overly gamma corrected 3Dfx -- settings they had chosen but never actually seen until now.
Quake2 for Linux has been released.Hosted Site news
It has the same requirements as Q2Test, other than the fact you need to own a released Quake2 CD. It's based on the 3.10 Win32 version, so it's up to date with all released patches.
I hope everyone enjoys this release and we'll see a lot more Quake2 servers on the net running under Linux.
I'll probably release a Makefile in a couple of days that shows how to compile the gamex86.so source (Linux's version of Win32's gamex86.dll). The game source released in q2source_12_11.zip will compile under Linux unchanged (the wonders of portable C code). User created addons must be recompiled under Linux to work--a good argument for mod authors to release source and write portable C code.
As usual, the Linux port is an unsupported product. You can email me at firstname.lastname@example.org, but I can not guaruntee a reply (I'm very busy with Q2 CTF at the moment). But I'll help out where I can.
January 6, 1998 (early AM, part 2)And, Xian made a short .plan update:
You do NOT need to have a DEC Alpha to play on the DEC Alpha server! Please folks, play there if you can -- alpha2.idsoftware.com or 184.108.40.206:27910.
It can support 16 players and has a timelimit of 30 now. I'm trying to test its robustness and it's looking pretty damn good right now. It looks like there is roughly a 1:1 correspondence for players->CPU percentage. 4 players take up 4% CPU and 12 players take up around 12% CPU. This means that in theory -- assuming enough bandwidth -- that a 500MHz DEC Alpha can support around 100 players. In reality, this number is probably more like 70 or 80. Maybe a 700MHz DEC Alpha could support a 100 player map.
January 6, 1998 (early AM)
Jesus, haven't worked this late in a long time. I'm really digging on this Swing stuff for Java, I just wished that there was a more concise set of documentation for it somewhere. I'm going to have to investigate Borland JBuilder because I absolutely A.) refuse to use J/Direct and B.) despise the set of tools that Sun provides with their JDK. I hope that the Borland stuff is much better -- it looks like they're adopting the coolest corporate strategy: don't dictate a policy, offer everything to everyone.
January 5, 1998 (part 4)
Shadows in ref_gl have been added back in. Some notes:
- shadows aren't perfect. There is some serious Z-fighting going on, and they still stick out over stairs and stuff.
- shadows are SLOW -- twice the number of Alias triangles will be rendered
- shadows are interpolated, and they DO look good under many circumstances
- I don't plan on touching the shadow code ever again, so don't ask for any tweaks to it :-)
To enable you do "gl_shadows 1". This variable is archived, so it only needs to be set once. This will be a part of patch 3.12 (3.11 was a DEC Alpha only patch).
--- Jan.6.1997 (1:08pm) ---Aeon Trinity Quake2 League
Modem Fixes with QFECheck
1) Some users have reported that Qfecheck states that their WINSOCK.DLL is invalid. Upon searching their \WINSOCK directory, they report in having a WINSOCK.DLL and WINSOCK.OLD. Upon copying their WINSOCK.DLL to a temporary directory, then copying WINSOCK.OLD to WINSOCK.DLL, Qfecheck states that everything is up to date, and their connection problems go away.
The Apache Web Server, from the Apache Group (http://www.apache.org/), now serves over half the domains on the Internet, according to the latest Netcraft Web Server Survey (http://www.netcraft.com/). According to the January 1998 survey, the Apache server and its derivatives serve 50.24% of the 1,834,710 sites found by Netcraft.
From its humble beginnings in early 1995 as a set of patches to the original NCSA Web Server, the Apache Web Server has steadily grown in popularity as well as power and capability. The Apache server was one of the first Web servers to implement the HTTP/1.1 protocol, for server, far outpacing commercial offerings from the giants Microsoft and Netscape.