I have a tough problem...

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Posted by Leathrewulfe on August 09, 1998 at 08:42:10:

I have a a model with four arms. The main parts of the model are animated with CS and the additional 2 arms are animated with BP. When the animation is played back in max, everything looks great. My problem is that I need to export this to .3ds format, so I can then covert that to DirectX format. But when I export to 3ds, my mesh gets trashed. The 2nd set of arms aren't connected anymore and aren't animated, while the rest the model is no longer properly attached to the biped skeleton and is out of proportion. I have tried everything I can think of to fix this. I have tried exporting to different formats to no avail. I can't use the directx export plugin either, since I have more than one object. Can someone out there help me to get a faithful conversion of my max file to .3ds format...please :)

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