Posted by Gwot on May 21, 1998 at 02:58:10:
In Reply to: Re: That is funny. :-) posted by elmek on May 20, 1998 at 18:39:59:
Do you have a sample skin done this way using NST? Cuz the only way I can think of to do this in q2m is to pull the mesh apart like you said, before generating the skin. When generating skins I use the front back procedure in q2m. I have yet to see a good skin with seams in game, or any base skin for ppms that is unwrapped in this way. I'm not saying you are wrong, I would just like to see this method if you have an example. In quake/q2 it just seems easiest to do front/back mapping. That is why the developers made their skins this way.
Post a Followup