Q2M bug

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Posted by sTuPiD fOoL on May 19, 1998 at 14:34:42:

This has probably already been reported, but here are some bugs ive found:

When you merge a model with another, then delete the merged model, the vertices from the deleted model still show up in the Skins screen.

In the skins screen, you cannot delte vertices or polies. (I realize to delete polies you just get a different position from the model, but itd be easier if you could delete them).

Also, this is very minor, but in the skins screen, if you scroll past where the skin is supposed to be, it like still tries to put the skin there, repeting parts of itself..hard to explain.

Moving frames crashes the program.

i get floating point errors and floating point overflows often (this probably has has something to do with the merged-model vertex bug)

I hope you can get these fixed...otherwise your program is very cool!

One suggestion though, could you make it so one drag will select some vertices or points, the next drag will DEselect them. (pressing SHIFT will aloow you to add more to your selection) This would be so much easier; its kind of a pain to find out you've selected ONE EXTRA point, and having to "select none" and re-select all of the points you want again...

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