Re: General Animation Questions

[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]

Posted by buzzkill on March 30, 1998 at 21:04:45:

In Reply to: Re: General Animation Questions posted by Gene Jones (SK-realistik) on March 30, 1998 at 03:16:55:

: IK stands for Inverse Kinematics. There is a well-written definition of IK in the FAQ which can be found at the following URL:

hmm cant find it... mind copy/ pasting it?

: There is a tutorial covering the use of Character Studio and Inverse Kinematics in 3DS MAX at the following URL:

I cant understand most of what theyre talking about in there

You can generate a mesh w/ CS and animate it with bones pro? How?

: Dunno what to tell you here, but from what tiny bit I _do_ know about 3DS Max, it sounds like maybe you want to generate a mesh with CS and maybe use Bones Pro to animate it?

Thanks for the info about the Skin.. havent gotten to the part where I feel comfortable enough with my animations yet to skin them and release

Follow Ups:

Post a Followup




Optional Link URL:
Link Title:
Optional Image URL:

[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]