Posted by Necros on March 30, 1998 at 14:09:29:
Hi.. I'm pretty new to modelling for quake or quake 2.. was wondering..
if I were to make my model in 3DS MAX, animated it and put on all the texture maps and everything.. is there a way to export it, textures and all, so it'll convert the textures on it to a normal skin on a model so I can just import that into Q2, or do I have to make the model, then use one of those meshpaint kinda programs?
If there's a way to do it right from 3DS MAX, how? :)
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