Re: qdata and Plugin player


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Posted by kray-zee on March 11, 1998 at 09:59:35:

In Reply to: qdata and Plugin player posted by Jude on March 11, 1998 at 08:31:06:

: I've compiled a model but it doesn't show up in the multiplayer model selection
: part of Quake2.
: Could someone who has compiled a plugin player using lightwave and qdata
: please post the entire qdata script so I can see how it's done.

: Also do your .lwo files have to have the same names as the frames in the
: id player models or does there just have to be the same number of them,
: the recently released plugin player S.U.W seems to have differently named frames.

: Here is the beginning of my qdata script

: $modelname players\uberdog\tris.md2

: $cd dog
: $origin 0 0 24

: $base player

: //stand
: $frame uberdog033.lwo uberdog034.lwo uberdog036...

you don't need to use the same names for the frames, it just needs to be the same number of frames. and in your script, you don't need to put the .lwo at the end of all the frame names. if the model isn't showing up it's usually because there is a file in the /players directory. there should be no files there. you also need to have the skin.pcx, skin_i.pcx, weapon.md2 and weapon.pcx. if you are able to select your model, but it doesn't show up in the 3d view, then you need to go back to lightwave and center the model on the x and z axis, and its feet should be resting at 0 on the y axis.



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