qdata and Plugin player


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Posted by Jude on March 11, 1998 at 08:31:06:

I've compiled a model but it doesn't show up in the multiplayer model selection
part of Quake2.
Could someone who has compiled a plugin player using lightwave and qdata
please post the entire qdata script so I can see how it's done.

Also do your .lwo files have to have the same names as the frames in the
id player models or does there just have to be the same number of them,
the recently released plugin player S.U.W seems to have differently named frames.

Here is the beginning of my qdata script

$modelname players\uberdog\tris.md2

$cd dog
$origin 0 0 24

$base player

//stand
$frame uberdog033.lwo uberdog034.lwo uberdog036...



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