Posted by Elmek on March 06, 1998 at 13:44:17:
In Reply to: Problems making the MD2 posted by Leathrewulfe on March 06, 1998 at 12:30:48:
Just use the skin editor to export a temp skin that you use for that dialog before you export the model to md2. That should work...
Your 3ds prob is prolly just that it takes a much longer time to export a 3ds file in max2 then it does in max1.x
: I made a model with 3DSMax2 and animated it with Character Studio 1.5. I exported each frame in ascii format (everytime I tried to export the frames in 3ds format Max would lock up).
: I have imorted all of the frames into the Q2 Modeler. Now my question is: how to make the MDL2 file. Everytime I try to eport to a mdl2 format it tries to open a pcx skin file for my model, which I don't have yet. I'm trying to make a mdl2 so I can make a skin for it with nst. But if I cancel the "open pcx window", it doesn't save my mdl2.
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