Player model questions, skining, animation lengh, etc

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Posted by Org on March 05, 1998 at 19:29:46:

Hi, i have some questions conserning quake2 player modeling and i'd be greatly indebted for
advice i can be offered.

first off, when you need to use qdata to create a md2 i'm under the impression that you use this
$modelname bla
$cd frames
$origin 0 0 24
$base base
$skin skin
$frame frame01frame02 frame03
the modelname and origin are self explanatory,.. but is the frame
used for $base is the one that determens the geometry that quake uses when applying the
skin to the model, ie make the base frame the frame with all the parts pulled apart
and all in a line, like the origional models use?

second.. i think i've noticsed that the players dont have an inherent skin (i could be wrong though)
so what value needs to be in the $skin argument, or is it just left blank

and third, is the total number of frames for a player animation locked in stone, ie all the frames
need to be in the same order and number as the other player models that come with quake2?

as i said, anyone who could help me, i'd be very grateful..



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