Posted by EPD on February 17, 1998 at 01:12:46:
I was wondering if increasing the map/skin do anything wrong? My model takes up a lot skin(has lotsa segmented parts) so when i compiled it i got a 308x116 skin size. I brought it into nphernos(did i spell it right?) skinner and i found the pixels to be too big for the model. So i have the option of doubling it the skin to 616x232 or let it remain the same.
Will a change in skin size affect how the model is skinned/looks in quake2? I know that a bigger skin will affect maybe the framerate on low tex mem cards but will it mess things up(the model)? I might make 2 versions of the model, one with big skin(for me and my 2 computer LAN...lol) and the smaller skin for the public.
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