Re: On a side note...

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Posted by kray-zee on February 17, 1998 at 11:28:42:

In Reply to: On a side note... posted by EPD on February 17, 1998 at 03:31:59:

: Nphernos skinning tool has a brightness slider that affects the colors. Wouldn't that be using more than the alloted colors if you use the slider?


: : I was wondering if increasing the map/skin do anything wrong? My model takes up a lot skin(has lotsa segmented parts) so when i compiled it i got a 308x116 skin size. I brought it into nphernos(did i spell it right?) skinner and i found the pixels to be too big for the model. So i have the option of doubling it the skin to 616x232 or let it remain the same.

: : Will a change in skin size affect how the model is skinned/looks in quake2? I know that a bigger skin will affect maybe the framerate on low tex mem cards but will it mess things up(the model)? I might make 2 versions of the model, one with big skin(for me and my 2 computer and the smaller skin for the public.

: : Thanks

larger skins will eat up memory on 3d cards, and 3dfx cards have to scale down the skin to 256x256 if it is larger than that. it's dimensions have to be a power of 2 (2,4,16,32,64,128,256) or else it will scale to the closest size...and muddy up your skin. so if you resize it in NST, make it something like 256x256, 128x256, 256x128, ect. you can go up to 512, and 1024 i think, but i wouldn't do that, you'd lose a lot of quality and you wouldn't really notice it too much since most people can't run quake 2 in that hi a res anyway! if you set up your base frame right, a 256x256 skin should give you plenty of space to make the skin look good.

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