Posted by kray-zee on February 16, 1998 at 16:44:02:
In Reply to: Re: Okay, I'd like to start a debate... posted by Frankie on February 16, 1998 at 14:08:37:
: If its a really big debate, is it a mass-debate?
: heh, if you dont get try saying it out loud.
: : It's on! If you had to choose among these programs, which would you prefer for Quake2 modeling/animation: 3D Studio MAX 2, Lightwave 3D 5.5, or Truespace 3D. Qualifications: ease of use, how easy s it to convert to md2 format, and of course - nifty bells & whistles.
: : right now, my vote is a tentative Lightwave
i'd go with lightwave 5.5 because you get built in bones, fast ik, a great modeler, it costs less than 3ds max, comes with a handy plugin called savemorf that lets you export selected animation frames to numbered .lwo files instead of having to save each frame by hand. and ken turner's modified version of qdata supports .lwo files. i've used both 3ds max 1.2 and truespace 3, and i think lightwave's modeler is a hell of a lot easier to use. truespace 3 really isn't a good idea...it's ik is crap, there aren't any bones, and it's a pain to export your animations. 3ds max is a great program, but it costs quite a bit more than lightwave, and you don't get bones or the ability to save out your animation frames automatically. you can buy plugins to go with max that will make animation easier (like bones pro and character studio) but that of course drives the price way up again. with lightwave you'll have everything you need for $1800.
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