Re: Max

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Posted by Ghent on February 16, 1998 at 22:06:55:

In Reply to: Max posted by Somebody on February 16, 1998 at 21:29:10:

Well, I don't support piracy, so it goes against my better judgement to say this,
but... forget Charecter studio. Worthless. Total crap. Im sorry, but it doenst EASILY
support having props in hands (It can be done, its a pain in the arse), and it tends to
rip apart models a bit.


(About 500$ from a legal copy of MAX... has to stay late at school to model... :( )

: Go for max

: Ummm, can you get me max? Character studio also?

: : : i'd go with lightwave 5.5 because you get built in bones, fast ik, a great modeler, it costs less than 3ds max, comes with a handy plugin called savemorf that lets you export selected animation frames to numbered .lwo files instead of having to save each frame by hand. and ken turner's modified version of qdata supports .lwo files. i've used both 3ds max 1.2 and truespace 3, and i think lightwave's modeler is a hell of a lot easier to use. truespace 3 really isn't a good's ik is crap, there aren't any bones, and it's a pain to export your animations. 3ds max is a great program, but it costs quite a bit more than lightwave, and you don't get bones or the ability to save out your animation frames automatically. you can buy plugins to go with max that will make animation easier (like bones pro and character studio) but that of course drives the price way up again. with lightwave you'll have everything you need for $1800.

: : well, i already HAVE Lightwave 5.5 AND MAX 2, and i can get Truespace ( heaven forbid) real easy. The trouble is, i can now only afford good documentation on one program :). Lightwave soundin better, but i tried your tutorial (which was for 5.0) and modeling was a lot more difficult than MAX2

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