Posted by EPD on February 15, 1998 at 22:34:07:
Thanks to the ppl who replied to my post. Now i have a new problem.
Some normals are flipped/facing the wrong way when i compile it in qdata. It seems to have taken effect only on the objects that i mirrored. So basically half of my robot has reversed normals. Im thinking it has to do with how 3dsmax mirrors things. 3DSM mirrors everything including the axis, not just the object. But if i try to cjhange the local axis, it moves the whole object with it, normals still unflipped(hierchy panel, pivot button, affect axis only). I tried the normal modifier and flipped it but when it gets compiled it turns into a bloody mess. I even tried it with collapsing the stack afterwards. still no go. Please help.
Also what does the base mesh do beside make mapping coordinates for the skin?
Thanks in advance
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