"Everyone break out your
cum-buckets, you're gonna need 'em."
--- Barrett 'Bear'Alexander, id
Software
ganslick@quake2.com
| MessageBoard |
Questionnaire
01/31/98 |
NST 0.76 Released!, Sonic Model |
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01/30/98 |
NST 0.75 Released! |
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- My email has been disabled for the past 48 hours ... and has just minutes ago been fully
operational. If anyone has sent me any mail during the past 48 hours, i'd appreciate it if
you were to resend it. Thanks.
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01/27/98 |
NST, New Player Models |
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- Version 0.72 of NST has been released by NPherno. New features include :
* Neato soundtrack and intro...Hold
Ctrl when starting to disable.
* Newfound stabilty, and cleaner memory handling.
* A mix bar, set the bar to the percent you wish to paint with, and start the majik! (You
can lighten/darken/tint with just the 1 bar once you understand it)
* Palette import
* New skins show lines instead of checkers =]
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- Henry from Quake Studio MAX
informed me of a Bones Pro tutorial that he has created on his page.
- Stecki from Decontruct has created a new
player model, goes by the name of Waste
- Jonn Gorden from ZeroGravity Entertainment has
created an Astro-Boy player model replacement.
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- Many thanks go out to Frenzon from Riot.com.au for setting up our Messagebaord!
If you have any comments about this site, suggestions, questions regarding
modeling/animating, quake2 models ... or anything regarding 3D, then visit the
messageboard! Who knows, maybe we'll see the odd 'celebrity' in there from time to time.
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01/22/98 |
qME 3.1 Preview released, Small Request. |
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- A new site dedicated to Quake2 Models has emerged, goes by the name of NonReality. Worthy of a bookmark for
sure.
- qME v3.1 preview has
been released by 3DMatrix. Both an
upgrade and a demo can be found to download on the 3DMatrix home page.
- I have a small request. I receive alot of repetetive email from people, and instead of
creating a FAQ which will answer these questions i would like to create a messageboard.
The problem being, wwwboard doesn't seem to work with Quake2.Com, so if anyone out there
can host and setup a messageboard please email me.
Much appreciated.
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01/20/98 |
NST Undo Shortcuts, Addition to
Questionnaire, New Player Models |
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NPherno has just released v0.65 of NST. NST as we all know, is the premier Skin Tool for
Quake2 Models. Some new features :
3 New modes :
* Dots
* Marker
* Line
Re-size skins option...it re-sizes the mapping and skins. |
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01/18/98 |
Addition to Questionnaire |
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- Thank you to Cyrus Lum from Iguana Entertainment for contributing to the questionnaire.
It's nice to know that this site is visited by people not only from the Quake Community.
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01/17/98 |
Addition to Questionnaire, new Q2
Modeller. |
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- Phillip Martin has released a new version of Q2: Modeller, currently
standing at v0.83, which can be downloaded from here.
This new version includes a Skin Painting Tool .. which is very handy, along with a
handful of other features.
- Thank you to Jonn Gorden of Zero Gravity Entertainment for contributing to the questionnaire.
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01/16/98 |
NST v0.60 Released, qME 3.1 Release
Information. |
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01/15/98 |
NST v0.54 Released, Addition to
Questionnaire |
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- Yet another addition to the questionnaire,
this time by Jeramy Cooke from TeamFortress.
- There is a new addition to the questionnaire
by K. Capelli from Accolade. Big thanks goes to everyone that has contributed thus far.
- NPherno has released a new version of the
allready popular NST, currently at v0.54.
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01/14/98 |
3D Modeler/Animator Questionnaire |
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01/13/98 |
New version of QDATA, NST Released! |
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Yet another version of QDATA, this one modified by
the team behind QuakeMUD. This
version of QDATA flips the normals of your meshes, which is necessary if you are importing
from 3DSMAX and get abnormal looking results.
Please note that this page is farily unviewable on IE 3.x. For some reason, the colors
are wrong and the text is misalligend.
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01/12/98 |
Team BDP looking for modeller. |
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- Team BDP is looking for a pair of taleneted modelers for an upcoming TC, which is well
underway in development. Email BDP for
further information.
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01/11/98 |
Q2 Modeller v0.82 Released |
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- Phillip Martin has been rather busy
lately, and has released v0.82 of Q2: Modeller.
Looking at the history.txt found in the package one can see the number of bugs that
have been fixed.
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01/10/98 |
Model in the works. |
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01/09/98 |
LWO Modified QDATA |
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- Ken Turner has released a modified QDATA, which has
built in support for LightWave's .LWO file format. A must for LightWave users, which can
be downloaded from here.
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01/08/98 |
MedDLe Source, Thanks. |
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- There are going to be a large number of tutorials pumped through this page in the next
couple of days, i've completed some more modeling and animation tutorials, but i have no
idea what people out there would like to learn, so if you have any ideas on what the
tutorials should be centered around, drop me a
line.
- The MedDLe source code for version 2.01 Alpha 3 has been released on the MedDLe Homepage
- I'd just like to thank everyone who visits this page and everyone who has dropped me a
line congratulating me. I really appreciate it .. without you people this page would not
exist, period.
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01/05/98 |
Q2-Modeller v0.81 Released, 3DStudio VIZ
review. |
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- We have a very lenghtly review of 3D Studio VIZ on Tools page, kindly contributed
by Rogue13
- There is a new version of the popular Quake2: Modeller. Amongst the many bug fixes are :
* Newer help file
* Should save .md2 files properly now
* Animation Frame Scroll Bar
* Added progress indicator for saving md2 and mdl files.
* Heaps more.
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The new version can be downloaded here, or from the Tools page.
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01/03/98 |
SoftImage|3D, PowerAnimator Review,
FatBitch. |
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- I received a quick response from Henry Provoof Quake Studio
MAX with a review of SoftImage (thats Soft[image - with a French accent]) to all the
newbies.
- We have a new model on the models page, compliments of HotFat
- Head over to the Tools page and check out our new review of PowerAnimator, contributed
by Rowan Crawford
- We are still in need for a review of SoftImage, so if any SI user out there would like
to spare a few minutes of their time, and write up a few lines on it, please drop me a
line.
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01/02/98 |
Quake2 Modeller V0.08 |
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- I received an email from Phillip Martin
with release information for his Quake2 Modelling tool, simply named Quake2 Modeller. Here
is a brief list of features.
* Import/Export MDL, MD2 files.
* Import .ASC files.
* Copy/Pasting between models.
* Full Skin Editing (works like a mesh editor, with selecting, rotating, scaling etc).
* Load PCX files.
* Save skin meshes to BMP format.
* Wireframe view
* Flat, and Texured view, both Z buffered
* generate the Header files the (m_*.h files) for all you Quake 2 Developers,
* Coordinate ouput window. This is REALLY useful. It outputs, the FrameName, the current
co-oridnates, and the difference from the last set of co-oridantes. Super useful for doing
the offsets for wach frame when doing the programming side for the models.
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I had a play with this program, and i must say i am VERY impressed. Philip, the
author, released this out of the blue, and i really wasn't expecting much for a program
that just poped out out of nowhere, but i was mistaken. I'll definetly be making some
tutorials using this tool as a primary MD2 creator. Head over to the Tools page for a more
detailed description, and download this program, as it will be essential for model
creation.
Head over to the tools page (yet again), for information and download sites for JawMD2,
an OpenGL MD2 viewer.
- First off, hope everyone had a nice and happy New Year.
- To start off the new year, we have our first model up on the MODELS page, created by sAbO
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12/28/97 |
Back in Business : |
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- Head over to the tutorials section for our exclusive Quake2 Model Tutorials!
- Tools section has been updated, with correct links to MedDLe, and links to the OpenGL
MD2 viewer.
If anyone has any tutorials, models, reviews or previews of anything to do
with Quake2 modeling/animating, please email me.
This site needs to grow in content, and i can't do it alone.
- I added some more reviews of 3D packages on the TOOLS page, compliments of you, the
visitors of this page.
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- Major connection problems. Had to get my cable-modem replaced, that took over a week, no
FTP access for over three weeks.
- Only a few more tidbits to resolve, and i'm back in business, with some neat tutorials
i've cooked up.
- Thanks to everyone that has emailed me with reviews/updates .. highly appreciate it.
I'll do a MAJOR update in a few hours.
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12/08/97 |
MD2VIEW, NME, General Shit |
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- Just received an email from Crack.Com's Trey Harrison, informing me of the fact that
he's updated MD2VIEW with a bunch of new features, as described below:
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Just wanted to say I've updated
md2view to version 2.1.. lets you take screenshots.. has a mini 3dfx emulator for those
poor souls who dont have a 3dfx card, lets you spin the model around with the mouse,
toggle between skins for each model, etc. it will also read directly from .pak files, too.
its command line based though, so you gotta read the readme.txt for info on using it, but
it works pretty well once you get the hang of it. |
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I gave the program a quick whirl .. and it works great! As Trey said, go through the
readme.txt if you want to view the MD2's straight from the .PAK .. As always, you can pick
up MD2VIEW from here.
I received my new copy of NME the other day, now supports Lit-Textured (sorted) and
Lit-Textured (Z-buffered) .. these can really be helpfull to people like me, who don't
want to go into Quake and back just to see how the model looks like with different light
settings etc .. NME lets you simply adjust the light settings internally.
Received an email from Jon Mahenski informing me of
the new features of True Space 3, check it out...
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Just a quick note on Truespace...
The latest, ver.3, has an updated keyframe editor that makes things much much easier than
before. It can be d/l from caligari if you have a registered copy. Supposedly, it will
also be shipped to registered users, although I haven't received mine yet... Also, you can
have a four view mode by just opening view windows and arranging them on your screen, all
the while you can switch back to the main perspective to make sure you haven't screwed
something up... These can also be the default upon loading TS3. Anyway, for the average
Joe that hasn't got the small fortune to by 3DS Max 2.0, I'd consider TS3. Much cheaper
and it's got all the bells and whistles, 'cept bone modelling, and motion capture, but
Hey, it does have plug-in features, much like 3DS. And I did see somewhere that someone is
working on a bone modelling plugin. Who knows.. |
Yes i haven't updated for a while .. blow me. Anyway, i attended the Melbourne preview
of Quake2 about a week ago .. words simply cannot describe it. I'm not going to babble on
about how great Quake2 looks etc. etc., but i would like to say that Paul Steed and Tim
Willits are one of the most interesting people i have ever met. Paul seems to have a
contreversial opinion on every topic on the planet, while Tim is one of those people you
could just sit down with and listen to for hours. Great bunch of guys.
[ OLD NEWS ]