| THE METROID STORY: |
In the year 2000 of the history of the cosmos, representatives of many different planets in the galaxy established a congress called the Galactic Federation. A successful exchange of cultures and civilization resulted, and thousands of interstellar spaceships ferried back and forth between planets. When space pirates appeared to attack the spaceships, the Federation Bureau created the Galactic Federation Police. There are many unknown planets throughout the galaxy. Many of these are causes of concern to the Galactic Federation. To take care of this, they employ Space Hunters, the greatest of which is Samus Aran. Samus' greatest achievement has been the destruction of the pirates's Metroid plans on the planet Zebes. In the year 20X5 of the cosmos, an unknown life-form was discovered on planet SR388 by a Galactic Federation deep-space research ship. The research crew took a sample of the creature and placed it into a suspended animation stasis capsule and dubbed the life form "Metroid". On their way back to their home base, the research ship was attacked by pirates who stole the stasis capsule containing the life-form!
Samus, by order of the Galactic Federation Police, successfully and singlehandedly penetrated the space pirates' natural fortress on the planet Zebes. After a series of intense battles, Samus destroyed all the Metroids she encountered. Her destruction of the reactivated Mother Brain at the center of the fortress crushed the pirates' evil plans.
Metroid II: Return of Samus is the bigger-than ever follow-up to one of the all-time NES classics, Metroid. Quake II is the current reigning leader in next generational advancement of game play technology and design, the fusion between these two games is our goal, we bring you the first Metroid Total Conversion. |
| THE PLANET SR388: |
The underworld of Planet SR388 contains a complicated series of multi-layered domes, tunnels, caves, and hidden passages. Remnants of an ancient civilization can be found throughout the planet providing evidence that the species Metroid can indeed wipe out an entire planet. Many mechanical creatures roam throughout the underworld on some unknown program, but still many other organic life forms live here also. The surface of the planet can be described as Mars, except SR388 supports life and has a blackened marble textured appearance. The underground tunnels are extremely hard to navigate as corners and passages are unlimited. From these corridors, many areas are filled with dangerous acidic pools of an unknown liquid, rivers of lava, sand pits, water caverns, wild planet life, unstable floors, and reoccurring earthquakes.Unlike Planet Zebes, SR388 isn't divided into sections of exploration, instead it is one big level that must be mapped out by trigger actions. When a Metroid is killed, an earthquake is triggered causing a previous area that was unattainable by lava or acid pools to be explored, thus these changes can be divided into Phases; a total of which there are 10. Most of the exploration is done climbing up and down, avoiding obstacles, or finding hidden or shortcut passages.
|
| THE TC STORY: | ||||||||
| The idea of a Metroid Total Conversion dates back to the early days of Doom. The conversion never saw daylight due to lack of interest from other fans to join and little to no documentation of TC design during its infancy. A TC could of have possibly be conceivable from any of other sprite engines, but they were very limited, and its release would be futile and quite dishonorable to what makes Metroid what it is. When Quake was released, the infancy of TC design and groups matured overnight, a few sites popped up on the Internet claiming to release a Metroid TC, but like many TC's, it never happened. This was also around the time the first few Metroid dedicated web pages started to appear, the first was Metroid Database, and following close by, was Metroid Galaxy. Its creator of the Metroid Galaxy and leader of this TC GFedCmdr (aka Metroid) shot the idea around the site to many of the fans that traveled there, it caught the attention to many, but only one was truly serious, he goes by the nick Sunspot. Sunspot and GFedCmdr then spent the next 6 months coming up with plans, sketching story boards, working on preliminary models, choosing game engine platform, and of course trying to recruit others. A meeting was held on IRC to see how many were actually interested to make this happened on Thursday 30, November 1997 - only a few showed up. The biggest response of members joining came from a post on the Metroid Database MessageBoard informing that a TC was being started and if anyone was interested in joining (actually forming) a TC group should respond. The birth of the TC happened on February 15, 1998 and the rest is history to come.
Why Quake 2?
Why Metroid 2?
Why a Metroid TC to begin with?
|
| EASTER EGG BASKET: |
| Start looking here often, this is were collaberation of our meeting ideas and web viewer input suggestions will be located at.
|