How to make a crate drop off an explosive charge...
1. Make a nice big room.
2. Make a crate with enough room inside to hold the charge and position at one end, raised.
3. Align all the textures now!
4. Hollow the crate.
5. Ungroup the crate if it was grouped.
6. Group all parts of the crate except the base part.
7. Apply 'func_train' to the main piece of crate and the base.
8. Insert 2 'path_corners'. Align them like this (X-Y = 'path-target') :
9. Set the targets like this:
BASE BRUSH: targetname - start
target - base1
MAIN CRATE: targetname - start
target - main1
path_corner X: targetname - main1
target - main2
path_corner Y: targetname - base1
target - base2
10. At the other end, put in another 2 'path_corners', arranged the same way as above. This is
where the crate shall drop to the floor. Keep the height and everything else the same.
11. I'll call these path_targets A and B. Set the targets like this:
path_corner A: targetname - main2
target - main3
path_corner B: targetname - base2
target - base3
12. Now you gotta make the crate drop to the floor. Put in another 2 path_corners. (C and D)
13. Set the targets like this:
path_corner C: targetname - main3
target - main4
wait - 1 <-------- Waits while charge is dropped off.
path_corner D: targetname - base3
pathtarget - box <-------- This will spawn the charge.
wait - -1 <-------- Makes the base stop here.
14. Last 'path_corner' bit. Put in a 'path_corner' (E) right on top of 'path_corner' A. Set
it's targets like this:
path_corner E: targetname - main4
wait - -1 <-------- Makes the crate stop here.
15. Almost there, put in the charge itself. This is to be positioned exactly where the crate
will land, bang in the center, and the height of the base off the floor. Set the targets like
The charge: targetname - box
target - whatever you want to blow up.
spawnflags - 1 <-------- Charge must be triggered to be seen.
16. Finally, put in a 'trigger_once' under the crate with a target of 'start'.
There, now that should work... It's a very complex tutorial so I advise you to check out my
map. It sould now run like this:
1. Walk under crate, train triggered.
2. Both the crate and the base move to other end of room.
3. Both the crate and the base lower to the ground.
4. The charge appears, hidden under the crate.
5. After 1 second, the crate rises up again, leaving the base and the charge below.
6. Shoot the charge and it will blow up whatever its targeted to. (Whatever its targeted
to must have the 'func_explosive' property.
Hope that helped, if it didn't, mail me at firstname.lastname@example.org.
(This tutorial is also available at http://members.xoom.com/qsystem )
Download the example map