Quake 2 Tutorials

One of the major changes in Quake2 editing is the new features the editors will be able to do, whilst the basics are still there like Func_doors and Trigger_once.
But now we have many more options we can use in our levels like transparency and ladders and the exciting coloured lighting.

We will help you get through this daunting process with these simple and easy to use tutorials.
These tutorials were done with Worldcraft, Qoole, qED and QERadiant.

You can only associate one entity (such as func_door or func_train) to a brush or group of brushes. Quake2 will not allow more than one entity per bmodel.

Download the tutorials from here

To help find what you're looking for, we have arranged the tutorials into groups.

[ FUNC_ ] - [ TARGET_ ] - [ TRIGGER_ ]

[ MISC_ ] - [ Construction Tutorials ]


FUNC_ Tutorials

func_areaportals Helps to keep the r_speeds down
func_explosive A way to blow up a door or a window
func_rotating Make a cool fan or a nasty trap
func_door Making doors and special platforms
func_door_rotating Make doors that rotate rather than just slide open
func_plat Simple platforms/elevators
func_water Used to flood or drain rooms with water or lava
func_train Moving platforms, machinery, etc
func_timer timed control for targets like sparks or sounds
func_button use this to get a button to open a door
func_object A brush that falls when it's support is removed

 


TARGET_ Tutorials

target_crosslevel_target A target for cross-map triggers.
target_crosslevel_trigger A trigger for cross-map targets.
target_earthquake Place a earthquake effect in your Quake2 level
target_spawner A way to drop any entity in a map with a simple trigger
target_lightramp A controlling entity for fading lights in and out
target_speaker Get them cool sounds in your level
target_laser How to make those cool light beams
target_help Add the help messages to your single player map

 



TRIGGER_ Tutorials

trigger sounds Make sounds play at certain points in your level
trigger_monsterjump make a monster jump over an object in it's path
trigger_key How to lock those doors
trigger_counter Used to combine multiple actions to one target

 



MISC_Tutorials

 

misc_stroggship The large ship that flies by in map base1
misc_teleporter/teleporter_dest Beam me up!
misc_teleporter/teleporter_dest/func_explosion A unique combo of these 3 entities from Pax.
misc_satellite_dish A satellite dish :)
misc_blackhole 3 large rings which look insane
misc_ctf_banner Decorative team banners for CTF maps
misc_ctf_small_banner Smaller banner for CTF maps

 

Questions & Comments
Quake Workshop 2