target_lightramp
A controlling entity for fading lights on and off.
The lightramp can be used to either brighten or dim lights, using a trigger and a light entity.
1.Firstly, create a good sized room (300x300x300) and place your info_player_start and a light in there. Give the light a
"targetname"
"ramp1"
"spawnflags" "1" (START OFF)
2.Place a trigger_once brush in the center of the room, give it the "target" value of "light1".
3.Place a target_lightramp in
the room and give it a
"targetname"
"light1" (to match the
trigger_once). Then,
"target" "ramp1" (to match the light entity).
4. Some key values for the target_lightramp are:
"speed" (the number of seconds for ramping)
"message" (a two letter representation of the brightness, from a to m. i.e. am would go from dark to bright)
5. For this example, we'll make a light go from dark to bright. The light entity would have these key values:
"light" "300"
"targetname" "ramp1"
"spawnflags" "1" (start off)
6. Compile your map and watch the lights turn on when you cross the room.
Here's a sample map showing this example.
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