Quake 2 Tutorials
One of the major changes in Quake2
editing is the new features the editors will be able to do, whilst the basics are still
there like Func_doors and Trigger_once.
But now we have many more options we can use in our levels like transparency and ladders
and the exciting coloured lighting.
We will help you get through this
daunting process with these simple and easy to use tutorials.
These tutorials were done with Worldcraft,
Qoole, qED and QERadiant.
You can only associate one entity (such as func_door or func_train) to a brush or group of brushes. Quake2 will not allow more than one entity per bmodel.
Download the tutorials from here
To help find what you're looking for, we have arranged the tutorials into groups.
[ FUNC_ ] - [ TARGET_ ] - [ TRIGGER_ ]
[ MISC_ ] - [ Construction Tutorials ]
func_areaportals | Helps to keep the r_speeds down |
func_explosive | A way to blow up a door or a window |
func_rotating | Make a cool fan or a nasty trap |
func_door | Making doors and special platforms |
func_door_rotating | Make doors that rotate rather than just slide open |
func_plat | Simple platforms/elevators |
func_water | Used to flood or drain rooms with water or lava |
func_train | Moving platforms, machinery, etc |
func_timer | timed control for targets like sparks or sounds |
func_button | use this to get a button to open a door |
func_object | A brush that falls when it's support is removed |
target_crosslevel_target | A target for cross-map triggers. |
target_crosslevel_trigger | A trigger for cross-map targets. |
target_earthquake | Place a earthquake effect in your Quake2 level |
target_spawner | A way to drop any entity in a map with a simple trigger |
target_lightramp | A controlling entity for fading lights in and out |
target_speaker | Get them cool sounds in your level |
target_laser | How to make those cool light beams |
target_help | Add the help messages to your single player map |
trigger sounds | Make sounds play at certain points in your level |
trigger_monsterjump | make a monster jump over an object in it's path |
trigger_key | How to lock those doors |
trigger_counter | Used to combine multiple actions to one target |
misc_stroggship | The large ship that flies by in map base1 |
misc_teleporter/teleporter_dest | Beam me up! |
misc_teleporter/teleporter_dest/func_explosion | A unique combo of these 3 entities from Pax. |
misc_satellite_dish | A satellite dish :) |
misc_blackhole | 3 large rings which look insane |
misc_ctf_banner | Decorative team banners for CTF maps |
misc_ctf_small_banner | Smaller banner for CTF maps |
Questions & Comments
Quake Workshop 2