* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software *
 * REQUIRES REGISTERED VERSION OF QUAKE2 *

1st Release: Monday, June 30, 1998
New Version: Tuesday, July 14, 1998
==================================================
Title                   : The Grit (v2)

Filename                : THEGRIT.BSP

Author                  : John E. Schuch
Email Address           : hal9000@quake2.com
Editing page            : http://www.quake2.com/qworkshop

Description             : Deathmatch level
===================================================
* Play Information *

Game                    : Quake2 reg.
Map Name                : thegrit
Single Player           : No
Co-op                   : No
Deathmatch 2-32         : Yes
Difficulty Settings     : No

==================================================
* Construction *

Base                    : New level from scratch.
Construction time       : 15 hours
Compile times           : QBSP3          = 10 secs
                          QVIS3 -level 4 = 6 secs
                          QRAD3 -extra   = 516 secs
Compile machine         : pII 233 o/c at 300MHz
                          64meg 10ns DIMM

==================================================

* Other *
Doom:
None

Doom2:
Over 50 deathmatch.  Email me if you want them.

Duke3d
Somewhere around 12 to 15 maps, not available on the net.

Quake:
Urbana Partial Conversion for Quake, 10 new maps, quakeC coding
Hub and URBDM7 for Quake Workshop Quake1 DM pak

Quake2:
Core Unit (in progress) with QuakeWorkshop co-hosts
Hadley's Hope (SP)
UberDM (E3 UberFest 98 LAN Party Competition Map)
==================================================

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

This map or any part of it may *NOT* be distributed over any
medium at this time, or anytime in the future, for profit in
any form of currency, credit, or rocks and pebbles
(depending on your culture), except for FREE over the
internet or LAN with this text file unchanged and intact.

The Grit (v2) is Copyright 1998 by John "Hal 9000" Schuch.


* Notes *

Thanx to Noel Weer, Kyle Johnson, and Joe Fago for beta
testing for me.  Now for the next one . . .

After playing this map for a few hours in NY, I realized
on of the rooms sucked, so I went back and remade part of
it.  I also tweaked some of the lighting in areas where
it was a tad too dark.  Hence, the (v2) in the title now.

If you dont own a 3dfx card, go BUY ONE!  Quake2 without gl
is not the same game ;)

- Hal 9000

