…so what does it do?
Well, by adding two entities to the "misc_teleporter misc_teleporter_dest"
concept it will get a little more spectacular.
1.
Make a room with light and a info_player_start.
2.
Place a misc_teleporter and a misc_teleporter_dest and link
them
with target and targetname.
3.
Create a target_explosion and place it right above the misc_teleporter_dest.
Give it a targetname like "boom".Set the delay to about 0.2
and the dmg to 0
(if you set the dmg to a value above 0 you will take damage when
teleporting to
that destination)
4.
Create a small brush (preferably with the trigger texture) about 16x16x16
in size
and place it 16 units above the misc_teleporter.
5.
Make the brush a trigger_multiple and give it the target
"boom". Set the delay
to 0.2 and wait to 1.
6. Compile the map and instead of just appearing at the misc_teleporter_dest you will show up in a BOOM.
7.
Still lost? Load up the example.
Happy Days
Johan "Pax" Steinholtz