Ammunition Type: Slugs
Ammunition Expended Per Discharge: One Slug
Rate Of Fire: One shot (slug) every 1.5 seconds
Most Effective Range: Point Blank to Long
Best Strategy: Sniper
The railgun is a unique weapon in that it is like a projectile in the sense that you can see it in the air, but it should be used for most purposes like a hitscan weapon. It has a pinpoint effect and is is equally effective at any range.
Although it is true that the weapon's best use is as a sniper tool where targets are picked off from a distance, the shooter should be wary of one cleverly balanced side effect. With each discharge a clear trail of particles is left behind in the air for a second or so easily revealing the shooter's last location. If used as a sniper weapon it is recommended that it be used in areas where the shooter can maneuver or hide after each shot.
Defense against the rail gun is similar to that of the
ssg, but range is no longer an issue. Don't count on a railgun shooter
running out of ammo as the weapon fires very slowly and comes with 10 shots.
Instead, take advantage of the long charge rate the weapon
Above I have it listed that the railgun is a "Special" weapon. To avoid confusion, I'll explain this effect. Traditionally, the definition of a projectile weapon is one that fires a solid object. Since the beam that the Railgun fires is not an actual game object, the weapon could not be considered to be a projectile. But, unlike a hitscan weapon (as Kelly Bailey pointed out) it is not stopped by the damage taking entities it hits, its trajectory does not change from hitting water and it leaves a bright trail.
Another interesting tidbit that Kelly Bailey pointed out
is that if a railgun kills you, the data that handles the death will be
sent before the data that handles the visible railgun effect. In a nutshell,
you'll die before you can even see the visible effect of the shot. He