Ammunition Type: Grenades
Ammunition Expended Per Discharge: One Grenade
Rate Of Fire (Thrown): About one every two seconds
Rate Of Fire (Fired): About 1 per second
Most Effective Range: Short to Medium
Best Strategy: Fire During Retreat, Corner Shots
Grenades travel in a sharp arc towards the crosshair. They'll bounce until detonation (about 3 seconds after they're primed). Grenades also offer a large radius damage effect when they explode. With the hand held grenades, holding down the trigger will allow you to throw the explosive farther. Holding down the trigger without releasing the grenade for more than three seconds will cause the weapon to detonate in your hand.
The launcher fires more quickly than the hand thrown 'nade, and will never detonate while holding onto it but each grenade does slightly less damage than when they are thrown. Also, any grenade (launched or thrown) will detonate instantly upon colliding with a player or enemy.
The grenades are best used in retreat or around corners
where an enemy's location is known. Grenades should never be used
to chase a fleeing enemy down as the shooter will probably be running right
over loose grenades just as they detonate making it very
The best way to fight a player launching grenades is to
not pursue, but find another way around the map to maneuver behind the
opponent. Most maps in Quake2 allow the rooms to be entered from
more than one direction.