Weapon Class: Projectile, Energy Weapon
Ammunition Type: None
Ammunition Expended Per Discharge: Zero
Rate Of Fire: Two shots per second
Most Effective Range: Short
Best Strategy: Get a better weapon!
The blaster fires the same stuff that comes out of the
powerful Hyper-blaster but doesn't burn any cells. The projectiles
fly towards the cross-hair with very minor variance usually hit below
and to the right of the cross-hair for right handedness.
The weapon is equally effective at point-blank to medium
it is often difficult to hit a distant human target as the round is
easily seen and avoided as it flies through the air. The weapon seems
to "fizzle out" when fired long distances.
An unfortunate side effect of the blaster is that the projectile's
particle trail will always compromise the location of the shooter.
This is in direct contrast to the hitscan nature of the default
weapon for each of id software's previous 3d action games.
| Additionally, the weapon can be equipped with a "silencer"
that muffles the sound of the beam firing. This effect is pretty
useless against reasonably intelligent human opponents as the
obvious trail the projectile leaves no doubt that the weapon has been
discharged in the event of a miss. Note: The silencer works
with each of the other weapons as well.
When fighting an opponent equipped with a blaster, the
strategy is to attack relentlessly with any other weapon.