Re: lightwave - bones and multiple objects - lovely reloads ;)


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Posted by kray-zee on January 29, 1998 at 19:51:51:

In Reply to: Re: lightwave - bones and multiple objects - lovely reloads ;) posted by vorph on January 28, 1998 at 05:45:56:

: : : actually putting all objects on one layer would make
: : : one object out of it, with that it will be difficult to split it again
: : : in mdl form...

: : : But I think there is a way of creating null objects
: : : and binding objects to a group then.

: : well, if you want each body part to be a seperate md2, then it would need to be seperate objects. but if you plan on making this guy as 1 md2, then it must be one object.

: No, thats not quite true, you can make a model out of as many
: objects as you want, the quake2 guy for example is made out of
: around 7 objects (or smth) , I talk about objects, not files.
: You don´t need make morphing animations... you can also
: make simple pivot animations. The quake2 guy is made out
: of a mixture.
: Though morphing animations look more real on biological objects
: because multi object animations always look kinda mechanical.
: Paul Steed made a pretty good mixture of both.

:
: Whatsoever, the md2 can be as well as mdl´s made out
: of multiple objects.

: vorph

md2's and mdl's can only be made up of one object...just try loading a multi-object 3ds file and you'll see. the quake 2 player model is one object with several seperate parts. when an md2 looks at a model, it's all one object, but all it cares about is the points. you can have one object that is made up of many different parts, like the quake 2 guy, morbo, and lots of the monsters in quake2, but they're still all one object.


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