Re: Odd model problem


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Posted by kray-zee on January 29, 1998 at 19:46:59:

In Reply to: Odd model problem posted by Q on January 29, 1998 at 09:49:54:

: Let me preface this by saying my modeling skills are limited, and I am more of a coder. I am trying to make a new monster for single player Quake 2. Since there are no new monster models yet, I used a new player model. The problem is, when I enter the game, the model is not there. Well... it is there, but it is invisible. It runs around, shoots; everything I told it to do. The only thing is I can't see it. I'm using qMe to view the models. Is there something with the skins I am doing wrong? I am lost.

this sounds familiar...are you running in gl? if you're in software, and you're getting null skin and r_aliasdrawmodel errors, it's because the skin is not linked properly to the md2. take a look at where the tris.md2 and the weapon.pcx are, then open the tris.md2 in NST. at the top you'll see the directory where the skin should be. if it's not linked properly, then you can simply load the skin in nst, link the skin to the md2, then save the md2. that should solve your problem...if not then any error messages you get would be helpful, so would knowing where all the relevant files are on your hard drive.



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