Posted by vorph on January 29, 1998 at 02:12:00:
In Reply to: Re: how to join two models together?! not (merge them..) posted by The KrulL-MaN on January 28, 1998 at 11:38:59:
: : : hi!
: : : As the Subject says, Im having trouble in puting frames from two different *.mdl files together. You see i'm trying to port the QuakeGuy to Plugin Player Model (PPM) for Quake 2. I have done all that i can to make it work, (I mean with Qme, Quake2 Modeller, etc..)
: : : The Other *.mdl in Question is from the Deathmatch Essential Pak for Quake. I want to incorporate the "Kneeling" QuakeGuy there in the new *.md2 format that Im working on. BUT Everytime I IMPORT a FRAME from it, It's all Screwed up! =( really pissing me off, coz this project is really cool, and i dont want it to be wasted. If you can help pls reply back ASAP.
: : The editors screw the meshes up, because they
: : donīt know which vertex belongs where.
: : You probably have to edit the kneel-mesh in one of
: : those editors or have to compile the player
: : with Idīs tools.
: : vorph
: cool! man! but er.. how can i like compile the player.mdl with the id tools? can ya like tell me? coz like i'm new at these things.. =)
: Btw: if you want anything, any help or any! here's my UIN: 2588121
I made a little tutorial a while ago, you can take a look
at it at www.tic.de. Though you will have to think "q2"
since that tutorial is for quake. Iīm not sure how
it works for q2 but I guess it will be close. Havenīt
played around with it yet.
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