Re: Modelling Mishap

[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]

Posted by elmek on August 29, 1998 at 23:17:23:

In Reply to: Modelling Mishap posted by Scotty on August 29, 1998 at 14:44:09:

: Is there any way to change (in a modelling
: program/text edit) where the objects "ground level"
: may be altered so I dont have to go back and do all the
: animating again? (this was my first Quake2 model, so
: if not, oh well.)

There is...i think all cordinates are relative to the models 'Origin' wich would mean that if you can change this origin (point3 pos) then you model would touch ground again. I beleve that the latest version of Q2M does this or if you used qdata then you can just change the origin value in the compiling script.

Well myself i usually just import a frame of the standard male model and using q2m move my model over all the frames (theres a affect range feature in that program that is quite usefull) until the feet are right, but thats not the best way i think :) Try the origin thing first but if that doesnt work then what i do does...

: Also, the weapon object did not appear.. any ideas?

Probably a bad skinlink...there are quite a few messages on this board that cover this problem.

Mmm...perhaps someone should convert this board into a database of problems and solutions.

Follow Ups:

Post a Followup




Optional Link URL:
Link Title:
Optional Image URL:

[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]