Posted by $lick 50 on April 25, 1998 at 02:18:13:
Ok, I have a weapon that was built in 3ds4, exported to max, exported to asc, then imported to q2 modeller and nst. I have made a .md2 out of it, full animation and everything. It consists of two objects, attached together. The problem is it won't skin right. I have q2Modeller, which paints the whole gun 1 color, and won't do anything when I load up my skin, and then I have nst which says the skin has incorrect dimenstions... when its something like 300x100... I just don't get it!
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