Re: Assigning bones to objects in 3dsmax2


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Posted by elmek on April 06, 1998 at 03:34:27:

In Reply to: Assigning bones to objects in 3dsmax2 posted by buzzkill on April 05, 1998 at 18:50:37:

This depends entirely on what animation system you are going to
use. Characterstudio, bonespro, or ?

If you are just using the standard Issue max bones then
youll prolly need to use linked Xform.

: Ok, well I've made the Object im going to animate (so far just for tests i made an arm). I created the bones and placedd them in the right areas (joints, ect). I need to know how I am supposed to attach the bones to the mesh so when I move the bones the mesh will deform.

: Thanks




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