Re: Skinning trouble...

[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]

Posted by Phillip Martin on April 01, 1998 at 01:43:02:

In Reply to: Skinning trouble... posted by GradiuS JackaL on March 31, 1998 at 22:07:20:

: Hiya again. Mr. Ignorance is back with another question. After I got done messing around with my True Space 2 *.ASC, I winword edited it, and changed the o's in the object words to O's, and it imported fine to Q2MDL. Now I gotta model the damn thing, which is gonna be one heluva challenge, considering I use multiple objects so I have to winword edit all the animation files, then while in TS2 I have to Glue as child. Yeesh! Anyways, with my original frame, it's pretty good sized and all, but the only part of a new PCX skin it will use is the little 1/2 pixels in the upper left corner. WTF?? Thanx!

: [-GradiuS-]

See my previous post regarding the .asc files.

Regarding skinning in Q2Modeller, goto the 3D Editor, select the faces you want to appear in the Skin Editor, and then goto the Skin Eidtor, and then Edit->Get Position From Model..., and choose Front, and then Back, and just select and mvoe the faces around in the Skin Editor to suit your needs. The orientation of the faces that appear in the Skin Editor is derived from the orientatin of them in the bottom left Viewport in the 3D Editor, which is the Front View.

Also, a slightly more detailed decription of what to do is in the help file.

Hope this helps you problems.

Phillip Martin

Follow Ups:

Post a Followup




Optional Link URL:
Link Title:
Optional Image URL:

[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]